May 13, 2013

Squidboy, Fem Link, and Sculpts

Eww, 6 months without an update. Well there hasn't been much that I could post anyway, but hopefully I'll be squeezing out more personal art between work. I've been playing more in ZBrush trying to relearn the interface, now I just need to learn to push the forms more. I've also got a fem Link design inspired by some of the older, simpler Zelda artwork. And also a low poly model of a squid boy concept by Madzia! You can check out more of her awesome work here! Over here! Right there! http://magdalenapro.tumblr.com/










3 comments:

  1. awesome. your squid boy model is so appealing. how did you achieve that alias effect in the turnaround?

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    1. Cool, glad you like him. He was particularly fun to work on. The jaggies in the turn around are easily achieved by turning off any kind of anti-aliasing and texture filtering in the render settings (in 3dsmax you can find them in the Render Setup Window > Renderer Tab).

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